Of course the flipside to that is how Cookie Jam Blast is just like most other match-3 games. My point is, if you're still hungry for these types of puzzle games, or if you haven't played many of them before, this is as good a place as any to dive in. Of course that won't matter much to anyone who's already familiar with most other match-3s. It's just as entertaining as previous match-3 games because, well, it's the same thing. The underlying game itself isn't bad, either. It's all very vibrant and a bit more detailed than I would've expected. The gumdrop-y Candy Land-like subject matter isn't really my think but I can definitely appreciate the technical artistry behind this stuff. The basic candy bits and whatnot are all just sort of standard fare, but I can't deny those backgrounds. Right, so, the complimentary stuff first. I guess that's technically not bad because the framework is entertaining enough, but it's tough not to feel burned out with all these dopplegangers floating around. I'm usually a staunch defender of the virtues of mobile gaming but my goodness are all these cookie-cutter (no pun intended) match-3 games making that difficult! Seriously, Cookie Jam Blast is the third game in a month that I've played/reviewed that follows the exact same match-3 formula. That's okay, I guess, unless you're sick of seeing the same formula being used over and over again. If you've played any other recent match-3 mobile games, chances are you'll know exactly what to expect - down to every last mechanical detail - from Cooke Jam Blast. Chances are you'll find something much, much more beneficial. Instead, try to see what other moves might be on the board. This is almost always a sub-optimal move. If you take longer than a second or two to act, the game will make two pieces blink in order to 'help' you figure out what to do. Once everything is tallied, the power-ups will be activated and hopefully cause your final score to skyrocket. Every move you have remaining once a board is cleared will produce one power-up (in addition to any that might still be on the board). Leftover moves go towards your final score.Donuts are like chocolate except that they move with the rest of the pieces on the board and can be swapped when making matches.'Toppers' or whatever they're called (it's the adorable ice cream scoops) are basically like chocolate except they're usually spread out across the board instead of being arranged in tight groups.Chocolate also stays where it is - it won't shift to follow the flow as the board fills in. Chocolate can only be removed when you match colored bits in adjacent spaces.It's similar to waffles but they won't disappear until the entire popsicle is unfrozen. Popsicles need to be freed by clearing the frozen tiles above them.Waffles can only be cleared by matching colored pieces that are on them.Knowing how to handle each one is very important. Different types of edibles present different obstacles. If two power-ups are next to each other, even if they're not the same color, you can swipe them together to create a more powerful, well, power-up. Combine power-ups for increased effect.Rainbow cake will clear out all of whatever color it's matched with.X power-ups clear out diagonal lines in an X shape, naturally. Macaroons or whatever they are function as bombs, clearing out everything around them in a 3x3 star-like pattern.They only work one tile at a time (unless you can match up two gumdrop bees together), but every little bit helps. The gumdrop bee thing will seek out tiles that need to be cleared for level completion.Line-clearing power-ups go either horizontally or vertically, and will clear out a row or column depending.Try to remember what creates what and use that to your advantage whenever possible. Depending on the configuration of the matched tiles (a straight line, a 2x2 square, a 'L,' a 'T,' etc), you'll create different types of power-ups. Try to stick to matching more than three every chance you get. Matching four or more of the same tile will always create a power-up of some sort, which always comes in handy.
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